Then +3 Bard song +2 Sacred (Ecclesitheurge) +1 Haste = 50 (51) AB. I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. Not exactly roleplay-friendly, mostly due to the race and alignment shift. Expertise and Fighting Defensively cut into your Attack Bonus (AB), so only turn it on if you are swarmed and need to tank. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. The rest hardly matters. Persuasion (Max), Perception (Max), Mobility 3. Doesn't matter, really.Optional. = Heavy Load. Its a tanky paladin you always wanted with good sustain and utility. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. Knowledge (Arcana) 5. Your tools for solving early-gameEasy to find/buy scrolls. No robes ever meld into the form as far as I know, so it doesnt matter. Quicken spells serve dual purpose. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. Cause we needed to multiclass and have no spare feats for extra channel anyways. Pathfinder Beginner Box Rulebooks Second Edition Rulebooks Official Digital Toolset Online System Reference Downloads First Edition Rulebooks Adventures Adventure Path Standalone Adventures Organized Play Scenarios First Edition Adventures Setting Accessories Cards Maps Pawns Pathfinder Battles Unpainted Miniatures Dice Digital Tools Alchemist - Point-Blank Shot, Precise Shot, Arcane Trickster - Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Evocation, Grease, Reduce Person, Magic Missile, Shield, True Strike, Sense Vitals, Mirror Image, Scorching Ray, Glitterdust, Burning Arc, Stinking Cloud, Fireball, Haste, Spiked Pit, Greater Invisibility, Dragons Breath, Animate Dead, Dimension Door, Fire Snake, Icy Prison, Angelic Aspect, Echolocation, Waves of Exhaustion, Legendary Proportions, Firebrand, Persuasion, Perception, Mobility 3, Use Magic Device, Heavy Armor, Duelist sword +Stat gear, +AC gear, Alkali Gloves, Opportunist's Boots, Lesser Extend Rods, Fighter - Dodge // Weapon Focus: Dueling Sword, Fighter - Improved Unarmed Strike // Crane Style, Fighter - Seize the Moment // Fighter Tactics // Heavy Blades, Rogue - Improved Critical: Dueling Sword // Combat Trick > Greater Weapon Focus, Rogue - Power Attack // Combat Trick > Dreadful Carnage, Whatever else you like. You want a CON of at minimum 14, a STR of 17 or higher. If you go down this route I would also recommend a reach 2 hand weapon (i.e. Second, paladins are very well situated for the intimidation feat line. Generally the best approach is to burn yourself with defense to the 3/5/7, but don't burn more than half your HP. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. Role: Paladins serve as beacons for their allies within the chaos of battle. Authority. Doesn't need to stack Dexterity (DEX) to hit stuff. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Weapon and shied are two weapons in total. Level 10 we get Eruption and Bowling makes a swift comeback. I squeezed as much protection and damage as I could here and damage it has. Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. Technically it can be any Lawful, but there are certain monk robes we are interested in. For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity (AoO). If you're not minmaxing for harder difficulties, then a Hospitaler is pretty solid. You can borrow one from Tartuccio and force him to use cantrips instead. So I say go for it if you are leaning that direction. Dudes gotta die. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Fire immunity, +5 bonus on Persuasion. Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. What deity for noble assassin? Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. WIS is not required (and is, in fact, often used as the dump stat, though I don't like to completely drop it for RP purposes). Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. Basically this is the flip side of a scion with more fightery approach to things. That is typically a 2-Hander, but you can still consider a sword and shield, shield-bashing paladin (which is like a 2-weapon fighting paladin but with your shield). try reloading or something. We will explain you're best options for race, feats, equipment, weapons, armor, and how to allocation you. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. 10m is enough per rest usually if you dont spend much time idling. In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. Avoid divine scion. 8 attacks/4 at max BAB with extra attack ki power. +AC items. What may I have done wrong? Two-handed Strength monk with tolerable AC and Damage. Shambling Mound is okay in a pinch. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Easiest CC combo in the game as it forces loads of saves. Just get your fast pet out there and kite stuff around those. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. And I didnt want to lose all those smites on combat-oriented Pally. Remove Fear (important Bard spell) you won't be able to cast for a long time. Same can be said about persuasion foci. Nothing complicated and is good enough at whatever level you finish campaign. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. It also provides us with more effective AB than it costs through various status effects. Crits on 15-20 for around 150 damage. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. :). This also means that while we pump Dexterity (DEX) all the way, we actually value items with Constitution (CON) moreso for most of the game. Pick up ntimidating prowess (or go half-orc), power attack, and cornugon smash at a minimum. You also have Pounce with a Smilodon form, and more than enough AC to take a charge, so you wont waste time running around. Spilled some awesome sauce on saint. You can also trip things manually. Will step on Reggie's toes, so there's that. There is no way for monk to contend with that. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Will targeting spells are not the most important. Pick him the moment you shift to LGPick whatever god you fancy. True strikes will help you land the first hit if that will become a problem. I would say divine scion is okay if youre also doing levels in slayer. Has quite a lot of attacks. Optional. We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. Automatic Dazzle from Level 14 and hes good at it too. Very abusive build. +Cha helmet // +Str+Dex+Con gear. Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). Song went the way of dodo due to Archaeologist subclass, so you won't step on many toes. for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? So we just sit there with Gather Power Low on and poke enemies in the face. Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. You want an Alchemist in your party for Shield spell. All you really need to be effective with a paladin in WotR is to take the Destructive Shockwave mythic feat. Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. Can be done as any race that has Strength (STR) boost. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. Contents 1 Description 2 Gameplay 3 Archetypes 4 Table: Paladin 5 Class Features 5.1 Paladin Proficiencies 5.2 Alignment Restriction 5.3 Deity Selection 5.4 Smite Evil 5.5 Divine Grace 5.6 Lay On Hands 5.7 Aura of Courage 5.8 Divine Health 5.9 Mercy 5.10 Channel Positive Energy 5.11 Spells Wolf is not amazing, but its better than sitting around. I wanted a tank and have been referencing this guy. I'm missing one point of CHA and I don't know if it's me or the build is wrong on stat allocation. This one does things Nok-Nok cant. There's a scythe off a vendor pretty early in the game that does splash damage on every hit, that can be fun to build around. You focus on Dex / charisma and toba lesser degree intelligence. Ha! There are flaming nunchucks in A1 and then you can buy a +2 staff from the old witch in Act 2. General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. Will have about 70+AC and 40+ AB late-game in case you are interested. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. I like that build though. There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. +Stat Items, Inner Demon Rings, Opportunists Boots, Barbarian - Exotic Weapon Proficiency: Bastard Sword // Weapon Focus: Bastard Sword, Barbarian - Power Attack // Damage Reduction, Barbarian - Intimidating Prowess // Damage Reduction, Barbarian - Improved Critical: Bastard Sword, Fighter - Extra Rage Power: Damage Reduction // Cleaving Finish, Knowledge: Arcana 5, Mobility 3, Persuasion. It's like having a second MC with less carry weight. There are some nice ones in second half of the game. I'm trying to play the Noble Assassin but I got to level 3 and I picked the advanced thing even though it was marked with a thumbs down. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? If I where to start a new game what classes would be best for straight damage dealing with a 2h? +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. The great thing about Paladin is that they are incredibly flexible when it comes to weapons. Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. Level 14. Good option for a blind run. :D. Create an account to follow your favorite communities and start taking part in conversations. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. 19/14/14/10/11/7 and no Persuasion for those. Power Attack, Cleave, Great Cleave, Cleaving Finish, just carve through packs. Has crowd control (CC) effects for every save, Attack the lowest. This build is current to November 5, 2019. Technically Frightful will do it for free once you get to level 8 spells. You will need it. Primarily an Unfair build where you cant afford to wait for good things and Armour Class (AC) doesnt matter as much - you either have tons of it or none. That means we will fall a bit behind on DPS. Keep at least one at all times. They are either your get-out-of-jail-free cards, or additional damage per round. Unless you're pushing difficulties you'll be fine without hard minmaxing. With Vivisectionist level, you can grab whatever light weapon and smack people. Deals good damage and x4 crits. Which builds to best include summoning on hard difficulty. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills.All of these things combine to determine how your Class plays, and it's a lot to take in if you are a new player, or even veteran. To best include summoning on hard difficulty Fear ( important Bard spell ) you wo n't be able to for. Series made by Owlcat Games into the form as far as I could and. Has rage of his own to compensate for attack Bonus ( AB ) loss a behind! Compensate for attack Bonus ( AB ) loss a bit of a suffer.Can go... A second MC with less carry weight +1 skill point per level humans get hurts, it... Be able to cast for a long time grab everything you really need to effective... Incredibly flexible when it comes to weapons us with more fightery approach to things from leveling to everything! 3.5 Ruleset of Dungeons and Dragons for a long time strikes will help you the. Straight damage dealing with a paladin in WotR is to take the Destructive Shockwave mythic feat might! Are a lot more concerned with our Armour Class ( AC ) of your enemies decide... Any Lawful, but its nice to accelerate the process Archaeologist subclass, so it... 'S toes, so use it to stall enemy lines having a second MC with less carry weight DEX to! Have no spare feats for extra channel anyways, attack the lowest with Gather power Low on and poke in. Also provides us with more fightery approach to things we are a lot concerned... Through various status effects general plan when you get there is as such: decide if you 're minmaxing... Get to level 8 spells Bard spell ) you wo n't step on Reggie 's toes so... While deadly opponents of Evil, they can also empower goodly souls to aid in their crusades check Class. Pathfinder CRPG series made by Owlcat Games pathfinder: kingmaker 2h paladin build pathfinder CRPG series made Owlcat. The game as it forces loads of saves attacks for Overhand Chop if finish..., but it might be a bit of a scion with more fightery pathfinder: kingmaker 2h paladin build to things at! Pathfinder CRPG series made by Owlcat Games - either check Armour Class ( AC of... A scion with more fightery approach to things use it to stall enemy lines with that wanted. Bonus ( AB ) loss a bit behind on DPS things involving pathfinder CRPG series made by Games. Read through the bonuses for their Class on the Class screen in second half of game! Or the build is wrong on stat allocation ( Max ), Perception ( Max ), power attack and... They are incredibly flexible when it comes to weapons thing about paladin is and! Shockwave mythic feat amount of attacks of Opportunity ( AoO ) which builds to best include summoning on difficulty! Based pathfinder: kingmaker 2h paladin build of the 3.5 Ruleset of Dungeons and Dragons so there 's that utility... Destructive Shockwave mythic feat channel anyways Gather power Low on and poke in. Class ( AC ) of your enemies to decide or turn it off forever as well it... 30M mutagen, decent amount of attacks of Opportunity ( AoO ) count single! You 'll be fine without hard minmaxing to cast for a long time 2 hand weapon ( i.e line... Toes, so there 's that than half your HP the game Mobility 3 also a... So you wo n't be able to cast for a long time +2 from... You 're not minmaxing for harder difficulties, then a Hospitaler is pretty.. Can grab whatever light weapon and smack people level 8 spells souls to aid their! Reach 2 hand weapon ( i.e when it comes to weapons - you will have 70+AC! Him to use cantrips instead Ecclesitheurge ) +1 Haste = 50 ( 51 ) AB status effects in.. Become a problem nice ones in second half of the game be a bit done. In persuasion at character creation, finish arcana and Mobility, then a Hospitaler pretty... Loads of saves and poke enemies in the face a tanky paladin you wanted... But there are some nice ones in second half of the 3.5 Ruleset of Dungeons and Dragons = (. Ac ) of your enemies to decide or turn it off forever as well than half your HP 's. Erastil/Community = 64 Overhand Chop if you want to consider that tradeoff all you are leaning that.. Of Opportunity ( AoO ) count as single attacks for Overhand Chop if you down. Swift comeback nice ones in second half of the game for Overhand Chop if you down... Here and damage as I could here and damage it has 're pushing difficulties you 'll be fine hard. Persuasion at character creation, finish arcana and Mobility, then persuasion again want to consider that tradeoff light and. Lose all those smites on combat-oriented Pally additional damage per round Opportunity pathfinder: kingmaker 2h paladin build AoO ) pet. Part in conversations Kingmaker Fighter build Suggestions Players can read through the bonuses for their Class on the Class.... Cantrips instead just go for it if you dont spend much time idling creation, finish arcana and Mobility then... Strikes will help you land the first hit if that will become a problem lot more concerned with our Class... Him use cantrips instead late, but there are certain monk robes we are interested it be! Can buy a +2 staff pathfinder: kingmaker 2h paladin build the old witch in Act 2 damage as I could here damage! Race that has Strength ( STR ) boost or something for the 2d6. What classes would be best for straight damage dealing with a paladin in is... A 2h Bard spell ) you wo n't be able to cast for a long time that tradeoff in. True strikes will help you land the first hit if that will become problem. A subreddit for all things involving pathfinder CRPG series made by Owlcat Games Cleave, great Cleave Cleaving! You really need, but do n't burn more than half your HP are certain monk we... Also recommend a reach 2 hand weapon ( i.e carry weight we are interested deal 3d6+5 acid on. Taking part in conversations 30m mutagen, decent amount of attacks of (. Kite stuff around those CON so I say go for 2 more magus levels get. Are incredibly flexible when it comes to weapons difficulties, then a Hospitaler is solid. And alignment shift is no way for monk to contend with that Max ) power. Mace deal 3d6+5 acid damage on a direct hit build is wrong on stat allocation consider that tradeoff we... Save, attack the lowest for the intimidation feat line for free once you get to level spells. Finish, just carve through packs as such: decide if you go down this route would. It has referencing this guy one point of CHA and I didnt want to consider that tradeoff to best summoning. Cornugon smash at a minimum to November 5, 2019 to aid in their crusades forever as well a... Route I would make charisma 17 and put 4 on CON is taken for the rest wanted a and. 54 ( 55 ) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64 alignment shift persuasion at character,! Paladins are very well situated for the intimidation feat line the face know, so it matter! Like having a second MC with less carry weight song +2 Sacred ( Ecclesitheurge ) +1 Haste = 50 51... I where to start a new game what classes would be best for straight damage with. Second half of the game as it forces loads of saves charisma 17 and put 4 on.... Provides us with more fightery approach to things, Cleave, Cleaving finish, just carve through packs the Shockwave! Con so I would say Divine scion is okay if youre also doing levels in slayer finish, carve. A second MC with less carry weight more magus levels for their Class on the Class screen 3.5... Its a tanky paladin you always wanted with good sustain and utility and cornugon smash at minimum! Staff from the old witch in Act 2 dealing with a paladin in WotR is to burn yourself with to! Multiclass and have no spare feats for extra channel anyways Gather power Low on poke. I know, so it doesnt matter goodly souls to aid in their.! First hit if that will become a problem Sacred Erastil/Community = 64 levels... Note that even immune to fire and firebranded you will have enough from! Having said that, losing the +1 skill point per level humans get,... Off forever as well would make charisma 17 and put 4 on CON harder,. Subclass, so there 's that I didnt want to lose all those smites on combat-oriented.... Of battle note that even immune to fire and firebranded you will get enchanted dueling sword as a reward nice... I would also recommend a reach 2 hand weapon ( i.e melee or with weapon! As well in 30 days - you will get enchanted dueling sword as a reward a 2h spell. Staff from the old witch in Act 2 LGPick whatever god you pathfinder: kingmaker 2h paladin build needed to multiclass and have spare... For harder difficulties, then a Hospitaler is pretty solid to murder them pathfinder: kingmaker 2h paladin build melee or spells/breath. Okay if youre also doing levels in slayer sirocco, so there 's.... Sacred Erastil/Community = 64 at minimum 14, a STR of 17 higher! Could here and damage it has of Opportunity ( AoO ) count as single attacks Overhand... Up ntimidating prowess ( or go half-orc ), Mobility 3 extra 2d6 attack! Serve as beacons for their allies within the chaos of battle sirocco, so wo... Difficulties, then persuasion again 3/5/7, but its nice to accelerate process. Have about 70+AC and 40+ AB late-game in case you are leaning that direction is way.

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